Lauren Snowdon, PT, DPT, Ed.D.
Assistant Professor, Director of Clinical Education
Seton Hall University
Lauren Snowdon, PT, DPT, EdD, is an Assistant Professor and Director of Clinical Education at Seton Hall University’s School of Health and Medical Sciences in the Doctor of Physical Therapy Program. She has been a practicing physical therapist since 2001 in the roles of Clinical Manager, Site Coordinator for Clinical Education, and Neurologic Residency Program Director at a top rehabilitation center. Throughout her career, Dr. Snowdon has been actively involved in research and has presented locally and nationally on varied topics including management of neurologic clients, justice, diversity, equity and inclusion (JEDI) in clinical education, leadership skill development, interprofessional education, clinical simulation, and evidence-based practice. She is currently a Primary Investigator or Co-Investigator for several grant funded research projects evaluating virtual simulation outcomes and exploring belongingness and inclusivity in academic and clinical education. Dr. Snowdon provides service to her university through roles on the Directors of Clinical Education Committee and as a member of the interprofessional Faculty Advisory Board. She also serves the physical therapy profession in leadership roles regionally and nationally as Co-Chair of the New York New Jersey Physical Therapy Clinical Education Consortium, as a national conference abstract peer- reviewer for the American Physical Therapy Association, and as an appointed member of the Academy of Neurologic Physical Therapy Moving Forward Task Force.

Presenting at the Nexus Summit:

Gaming is an innovative, immersive, technological strategy that can advance interprofessional experiential health science education globally. The Cross-Disciplinary Academy for Interprofessional Education and Research in the Health Sciences (AIER), established in 2021, enabled faculty at Seton Hall University (SHU) to develop three IPE research projects in the area of "interprofessional virtual reality gaming". The AIER gaming projects were designed as evidence-based, experiential, active learning simulations using virtual reality (VR) avatar-based characters possessing a blend of artificial…